POSTING ACTIVE · REQ-8F770 · FY26.Q2

Software Engineer - Simulation

[ COMPANY ]
[ LOCATION ]
[ POSTED ]
[ REQ ID ]
[ COMPENSATION RANGE · ANNUAL · BASE ]
$200,000 – $280,000USD
MIDPOINT
$240,000
SPREAD
$80,000
LEVEL
MID

TECHNICAL STACK · 5 TAGS

§ 01

ABOUT 1X

We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.

To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.

NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.

If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.

§ 02

ABOUT THE TEAM

The Simulation team builds the virtual environments and infrastructure that let 1X's AI team iterate on robot learning without being bottlenecked by real hardware. We construct physically realistic simulation worlds for NEO, scale synthetic data production, close the sim-to-real gap, and prototype new hardware virtually before it's manufactured. Our work is a force multiplier for every research and development team at 1X: the faster and more faithfully we can simulate NEO's world, the faster the whole company learns.

§ 03

YOUR CHARTER

Build and maintain the simulation environments and real-time infrastructure that accelerate robot learning at 1X, reducing dependence on physical robot evaluations, scaling synthetic data production, and ensuring policies trained in simulation transfer reliably to real hardware. This is critical-path infrastructure: the AI team's iteration speed, the hardware team's ability to prototype, and the quality of training data all depend on simulation environments that are physically realistic, fast, correct, and well-maintained. You will own both the environments themselves and the systems that make them useful at scale.

§ 04

KEY OUTCOMES

  • Deliver diverse, physically realistic simulation environments for NEO that enable the AI team to develop and evaluate new policies without requiring real robot time for every iteration

  • Measurably narrow the sim-to-real gap through domain randomization, calibration, and environment fidelity improvements, such that policies trained in simulation transfer reliably to deployed hardware

  • Scale synthetic data production to meet the AI team's training needs, with infrastructure that generates diverse, high-quality simulation data efficiently and reproduces environments reliably

  • Enable the hardware team to prototype and virtually test new robot hardware in simulation before manufacturing, reducing design iteration cycles and surfacing issues earlier

§ 05

KEY COMPETENCIES

  • Physics simulation depth understanding what makes a simulator physically accurate and computationally tractable; knows how to tune contact dynamics, articulated body models, and rendering fidelity for robot learning applications

  • Sim-to-real instincts having practical experience narrowing the gap between simulated and real behavior; knows which differences matter for policy transfer and which can be addressed through domain randomization

  • Performance-oriented engineer optimizing physics and rendering pipelines to maximize simulation throughput; thinks carefully about the tradeoff between fidelity and speed for different use cases

  • Rigorous infrastructure builder writing tested, maintainable simulation code that other teams can depend on; treats correctness and reliability of the simulation stack as a first-class engineering concern

§ 06

MINIMUM REQUIREMENTS

  • 4+ years of experience programming in Python, C++, or similar languages, with experience building environments or benchmarks using robotics simulators (MuJoCo, PyBullet, Isaac Sim, or equivalent)

  • Experience improving the performance of physics simulators or OpenGL rendering pipelines

  • Strong testing practices for simulation stacks used in robot learning—comfortable writing tests that verify physical correctness and catch regressions

  • Advanced degree (MS or PhD) in Computer Science or a related field

§ 07

PREFERRED SKILLS

  • Knowledge of extrinsic and intrinsic calibration algorithms for robotics, and experience using calibration to improve sim-to-real fidelity

  • Experience with domain randomization, procedural environment generation, or other techniques for scaling diverse simulation data production

  • Familiarity with differentiable simulation or GPU-accelerated physics (Warp, JAX-based simulators) for high-throughput parallel training

  • Background in legged locomotion, dexterous manipulation, or contact-rich robotics where simulation accuracy is most critical

§ 08

COMPENSATION

$200,000 - $280,000 + Equity

§ 09

BENEFITS

  • Comprehensive medical, dental, and vision coverage

  • Generous paid time off, company holidays, and parental leave

  • 401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)

  • Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options

  • Commuter benefits (transit and parking)

  • Short-term and long-term disability, and life insurance

  • Employee Assistance Program (EAP) for mental health, financial, and personal support

  • Onsite snacks and catered lunches

§ 10

REQUIREMENTS

Preferred Skills

  • Knowledge of extrinsic and intrinsic calibration algorithms for robotics, and experience using calibration to improve sim-to-real fidelity
  • Experience with domain randomization, procedural environment generation, or other techniques for scaling diverse simulation data production
  • Familiarity with differentiable simulation or GPU-accelerated physics (Warp, JAX-based simulators) for high-throughput parallel training
  • Background in legged locomotion, dexterous manipulation, or contact-rich robotics where simulation accuracy is most critical Compensation $200,000 - $280,000 + Equity
§ 11

NICE TO HAVE

Description

  • Knowledge of extrinsic and intrinsic calibration algorithms for robotics, and experience using calibration to improve sim-to-real fidelity
  • Experience with domain randomization, procedural environment generation, or other techniques for scaling diverse simulation data production
  • Familiarity with differentiable simulation or GPU-accelerated physics (Warp, JAX-based simulators) for high-throughput parallel training
  • Background in legged locomotion, dexterous manipulation, or contact-rich robotics where simulation accuracy is most critical Compensation $200,000 - $280,000 + Equity

QUESTIONS AND ANSWERS

How much does the Software Engineer - Simulation at 1X Technologies pay?
The posting lists a range of $200K–$280K per year. Ranges reflect what 1X Technologies publicly declared on the source posting.
Where is this Software Engineer - Simulation role based?
The role is based in San Carlos, CA.
What experience does 1X Technologies expect for this role?
The posting is tagged as a mid-level role, typically 3+ years of experience. Check the requirements section for specifics.
Where is 1X Technologies headquartered?
1X Technologies is headquartered in Moss, Norway.
How was this posting sourced?
This role was pulled directly from 1X Technologies's Ashby careers site. Apply links open in the employer's own ATS — no reposts or aggregator middleware.
[ APPLICATION ROUTE ]ASHBY · External ATS

Apply links open in the employer's official ATS. Always verify recruitment messages on the company's careers page before sharing personal information.

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