POSTING ACTIVE · REQ-C98EB · FY26.Q3

Senior to Staff Graphics Engineer, VR Teleoperation

[ COMPANY ]
[ LOCATION ]
[ POSTED ]
[ REQ ID ]
[ COMPENSATION RANGE · ANNUAL · BASE ]
$175,000 – $215,000USD
MIDPOINT
$195,000
SPREAD
$40,000
LEVEL
LEAD
TECHNICAL STACK · 2 TAGS
§ 01ABOUT 1X

We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.

To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.

NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.

If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.

§ 02ABOUT THE TEAM

The Apps team builds software for users to control Neo and the systems that developers use to build their own apps. Mobile and web apps built by this team are used to deploy, monitor, and manage humanoid robots in the real world; provide operational visibility; and give consumers an easy way to use their Neo in their home.

§ 03YOUR CHARTER

Lead the development of the graphics, visualization, and immersive rendering systems that power 1X's VR teleoperation platform. You will build the interfaces consumers and operators rely on to understand robot state, interact with live environments, and safely control humanoid robots. You’ll build optimized video/audio transport to stream at the lowest possible latency all throughout the stack.

§ 04KEY OUTCOMES
  • Design and deliver high-performance, low-latency graphics pipelines that enable responsive VR teleoperation of humanoid robots.

  • Build immersive visualization apps that provide operators with real-time situational awareness using camera feeds, depth data, haptics, audio, and other robot sensor information.

  • Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems to support ultra low-latency real-world robot operations.

  • Partner with software, operator, and technician teams to integrate live robot data into intuitive operator interfaces.

  • Establish scalable graphics architecture and engineering best practices that support the continued growth of 1X's teleoperation platform.

§ 05KEY COMPETENCIES
  • Deep expertise in real-time graphics programming and rendering optimization especially in video/audio/VR.

  • Strong systems thinking with the ability to balance graphics performance, latency, and user experience.

  • Excellent C++ engineering skills with experience building performance-critical software (especially on mobile or VR).

  • Strong cross-functional collaboration skills across robotics, software, and infrastructure teams.

  • Ability to drive technical direction and deliver complex systems in a fast-moving startup environment.

§ 06MINIMUM REQUIREMENTS
  • 6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems.

  • Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.

  • Strong experience with C++ and modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.

  • Experience developing real-time rendering systems, game engines, realtime networking, or VR/XR applications.

  • Strong understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.

§ 07PREFERRED SKILLS
  • Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.

  • Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.

  • Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.

  • Experience developing low-latency highly responsive consumer apps.

§ 08WHAT DOES A SUCCESSFUL 1X TEAM MEMBER LOOK LIKE:

Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.

§ 09COMPENSATION RANGE

$175,000 – $215,000+ Equity (final level dependent on experience)

§ 10BENEFITS
  • Comprehensive medical, dental, and vision coverage

  • Generous paid time off, company holidays, and parental leave

  • 401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)

  • Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options

  • Commuter benefits (transit and parking)

  • Short-term and long-term disability, and life insurance

  • Employee Assistance Program (EAP) for mental health, financial, and personal support

  • Onsite snacks and catered lunches

§ 11REQUIREMENTS

Preferred Skills

  • Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.
  • Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.
  • Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.
  • Experience developing low-latency highly responsive consumer apps.

What does a successful 1X Team Member look like

Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.

Compensation Range

$175,000 – $215,000+ Equity (final level dependent on experience)

§ 12NICE TO HAVE

What does a successful 1X Team Member look like

Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.

Compensation Range

$175,000 – $215,000+ Equity (final level dependent on experience)

QUESTIONS AND ANSWERS
How much does the Senior to Staff Graphics Engineer, VR Teleoperation at 1X Technologies pay?
The posting lists a range of $175K–$215K per year. Ranges reflect what 1X Technologies publicly declared on the source posting.
Where is this Senior to Staff Graphics Engineer, VR Teleoperation role based?
The role is based in San Carlos, CA.
What experience does 1X Technologies expect for this role?
The posting is tagged as a lead-level role, typically 7+ years of experience. Check the requirements section for specifics.
Where is 1X Technologies headquartered?
1X Technologies is headquartered in Moss, Norway.
How was this posting sourced?
This role was pulled directly from 1X Technologies's Ashby careers site. Apply links open in the employer's own ATS — no reposts or aggregator middleware.
[ APPLICATION ROUTE ]ASHBY · External ATS

Apply links open in the employer's official ATS. Always verify recruitment messages on the company's careers page before sharing personal information.

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